You walk the city. The AI calls the plays.
A 0.5B-parameter Qwen 2.5 PPO model is your Operator. Every turn it decides what to do — negotiate, scout, deploy, run the op, secure extraction — and drops a glowing waypoint on Neon Meridian's map. Your job: walk there with W A S D and E to execute. The mission only succeeds if the two of you cooperate inside the env's real reward function.
Pick a mission
The trained checkpoint is partially trained, so raw mode often picks
moves the env will penalize (e.g. run_operation before
deploy). Hybrid keeps the LLM in the driver seat but rejects
actions that would burn turns; the dashboard shows every override.
Use Heuristic if you just want a clean win.
How the heist works
Districts of Neon Meridian
- Docklands — Iron Vultures' turf. Fast, loud.
- Data Spire — Civic Shield watches every channel.
- Undergrid — Ghostwire trades intel in the dark.
- Citadel Gate — Black Orchid moves through influence.
Accessibility
Keyboard-first. No timed reflex tests. Reduced motion respected. A spoken/screen-reader summary updates each turn. High-contrast neon palette throughout.
How to play
- W A S D or ↑ ← ↓ → — walk through the city
- E or Space — execute when you reach the waypoint
- R — restart · Tab — toggle screen-reader summary
The Operator's voice (left dashboard) tells you what to do. Trust it — or don't. It can be wrong, and you'll see why.